
First run
What to start with, what to prioritize, what to ignore — from level 1 to the World Tree.
0%
0/24 · 6 phases
est. time60 h (~)estimate
New Player Route
0%
0 of 2 done
Two minutes of settings worth hours, then a throwaway camp — not a base.
▶ Current objective
Settings locked in — and you know which ones skew the comparison with the guide's timings.
This route's estimated times assume normal difficulty with no multipliers. “Time-saver” settings are perfectly legit: just note your times will no longer be comparable.
Palbox, chest, campfire and beds placed. Nothing more.
This first camp is disposable: you'll move to an ore spot. Every minute of decorating here is wasted.
SKIPBig pretty base in the early gameverified
Your base is good enough. Leave now. Upgrade nothing until you've caught a mount — the location will change anyway.
0 of 8 done
LV 1–15estimate
Missions, the right catches, first base, first mounts, Tower 1.
Solid checkpoint + small squad~10 hestimate
No mission skipped: they gate progression.
The backbone of your first work team is caught.
You catch 5 of each species then switch species, systematically.
Base placed, passive arrow production running.
Food, ranch, spheres, arrows: once these four lines run, your base is good enough. Leave now — fun building waits for endgame.
SKIPBig pretty base in the early gameverified
Your base is good enough. Leave now. Upgrade nothing until you've caught a mount — the location will change anyway.
You've picked your allocation school — Weight, Work Speed, Stamina first.
Guides disagree; both schools are laid out — pick one and own it.
One ground mount and your first flyer are unlocked.
Reflex installed: no
Lifmunk Effigy left behind.
KEEP
Lifmunk/Pal Effigiesverified
Feed the Statue of Power: global capture rate.
Pays off: Statue of Power
First tower boss defeated.
KEEPAncient Technology Pointsdatamined
The budget is tight all the way to endgame: don't blow them early.
Pays off: Triple Jump Boots, Soralite Quarry, Ancient Hatchery, Wing Pack
Triple Jump Boots (lv. 70)6 ptsdataminedSoralite Quarry (~lv. 72)7 ptsdataminedAncient Hatchery (~lv. 76)8 ptsdataminedWing Pack (lv. 80)9 ptsdatamined
0 of 5 done
LV 15–30estimate
Mining base, firearms, first cakes, Towers 2–3.
Second base placed on an ore spot, continuous production.
You know what you're NOT building before endgame.
First firearm crafted and supplied.
STOPCrafting mid-tier firearmsestimate
Don't blow your resources on a weapon that gets replaced two tiers later. Wait for a stable tier before investing.
Alpha Pal and dungeon rotation in place — catching, not killing.
KEEPDuplicate blueprints/schematicsestimate
Not consumed on learning: a late-game item combines duplicates into rarer versions — keep every duplicate.
Pays off: Late-game combining into rarer versions
KEEPSkill Fruits / Ripe Awakening Starfruitestimate
Required for star-rank promotion — never consume one at random.
Pays off: Star-rank promotion
Two more tower bosses (10 Ancient Technology Points).
KEEPAncient Technology Pointsdatamined
The budget is tight all the way to endgame: don't blow them early.
Pays off: Triple Jump Boots, Soralite Quarry, Ancient Hatchery, Wing Pack
Triple Jump Boots (lv. 70)6 ptsdataminedSoralite Quarry (~lv. 72)7 ptsdataminedAncient Hatchery (~lv. 76)8 ptsdataminedWing Pack (lv. 80)9 ptsdatamined
0 of 3 done
LV 30–45estimate
Basic breeding, Towers 4–5, dungeon loops.
Breeding farm running, with cakes matched to the goal.
Forget every pre-1.0 guide: the combos are entirely reworked. Exact cake effects: source status D/E.
KEEPMutation-passive Pals (Babysitter, Immortality, Skymarcher, Idiosyncratic)datamined
Ultra-rare Mutation passives (breeding, combat, sky-island traversal) — keep every carrier.
Pays off: Mutation breeding
Base mutation rate1%dataminedWith Deluxe Vegetable Cake3%/egg (+2 pts)datamined
All Palpagos towers cleared.
KEEPAncient Technology Pointsdatamined
The budget is tight all the way to endgame: don't blow them early.
Pays off: Triple Jump Boots, Soralite Quarry, Ancient Hatchery, Wing Pack
Triple Jump Boots (lv. 70)6 ptsdataminedSoralite Quarry (~lv. 72)7 ptsdataminedAncient Hatchery (~lv. 76)8 ptsdataminedWing Pack (lv. 80)9 ptsdatamined
Dungeon rotation for Training Manuals, Skill Fruits and blueprints.
KEEPSkill Fruits / Ripe Awakening Starfruitestimate
Required for star-rank promotion — never consume one at random.
Pays off: Star-rank promotion
KEEPDuplicate blueprints/schematicsestimate
Not consumed on learning: a late-game item combines duplicates into rarer versions — keep every duplicate.
Pays off: Late-game combining into rarer versions
0 of 3 done
LV 45–65estimate
Feybreak, the Gold Coin Press money printer, endgame prep.
Feybreak region explored, Bjorn &
Bastigor tower cleared.
KEEPAncient Technology Pointsdatamined
The budget is tight all the way to endgame: don't blow them early.
Pays off: Triple Jump Boots, Soralite Quarry, Ancient Hatchery, Wing Pack
Triple Jump Boots (lv. 70)6 ptsdataminedSoralite Quarry (~lv. 72)7 ptsdataminedAncient Hatchery (~lv. 76)8 ptsdataminedWing Pack (lv. 80)9 ptsdatamined
Gold production automated.
Stocks built,
Bellanoir raid attempted, Legend chains scouted.
KEEP
Bellanoir raid lootestimate
Exclusive Training Crystals, IV/Stat Fruits (Power/Life/Stout) for perfect-stat breeding, Ultra Slabs, boss eggs.
Pays off: Level catch-up + perfect-stat breeding
KEEPLegend-passive Pals (
Jetragon,
Frostallion,
Necromus,
Paladius)estimate
The Legend passive cannot be rolled: breeding chains only — keep every carrier.
Pays off: Legend breeding chains
KEEPAncient Civilization Cores/Partsestimate
Required by Ancient/Legendary crafts — sources: Oil Rigs and raids.
Pays off: Ancient/Legendary crafts
KEEPDuplicate blueprints/schematicsestimate
Not consumed on learning: a late-game item combines duplicates into rarer versions — keep every duplicate.
Pays off: Late-game combining into rarer versions
0 of 3 done
LV 66–80estimate
Sunreach, the Panthalus chain, the World Tree: the same path as the Veteran Route, detailed step by step over there.
Solar Light Quarry72 lv.estimateAncient Hatchery76 lv.estimate
Modules disabled, Auri &
Shaolong defeated, Soralite farm started.
KEEPSoraliteestimate
Sunreach's endgame ore, smelted at the Ancient Furnace only.
Pays off: Endgame crafts (Ancient Furnace)
Panthalus caught, World Tree terminal activated (
Panthalus in the active party).
KEEPAncient Technology Pointsdatamined
The budget is tight all the way to endgame: don't blow them early.
Pays off: Triple Jump Boots, Soralite Quarry, Ancient Hatchery, Wing Pack
Triple Jump Boots (lv. 70)6 ptsdataminedSoralite Quarry (~lv. 72)7 ptsdataminedAncient Hatchery (~lv. 76)8 ptsdataminedWing Pack (lv. 80)9 ptsdatamined
Guardians down, door open, Zenara &
Astralym defeated.
KEEPWorld Tree Holy Waterestimate
Keeps World Tree resources from vanishing AND doubles as a craft input — save it with a rainbow-passive Pal.
Pays off: World Tree farming + craft inputs
KEEPRadiant Gemsestimate
The core of the Awakening mechanic — farmed in the depths of the World Tree.
Pays off: Awakening
KEEPPaloxite + Mythical Woodestimate
Key inputs of the Ancient Relic Recycler, harvested in the World Tree.
Pays off: Ancient Relic Recycler
KEEPAncient Relics (Glistening/Decayed)datamined
Never toss one: feedstock for the Ancient Relic Recycler to roll legendary passives.
Pays off: Legendary passives (God of Destruction, Dimensional Leap…)
Ancient Relic Recycler unlock74 lv.datamined