Build a combat team around the 9-element wheel, not around one nuke
The 1.0 meta rewards coverage over raw power. Here's how to read the element wheel and pick five Pals that answer everything the route throws at you.

Palworld 1.0 combat runs on a nine-element wheel, which means the mistake most returning players make is stacking damage instead of coverage. Six copies of the same flying nuke will melt trash and then wall completely on the first boss that resists it.
The practical shape of a team is one flying nuke for open damage, one Ice answer for the Dragon bosses you meet from Feybreak onward, one Dark pick for the Neutral mobs that fill every zone, a Fire or Water flex depending on the biome, and a stunner to buy openings. That covers the wheel without carrying dead weight.
A separate reflex worth keeping: a combat monster is often a poor worker and a poor mount. Don't staff your base with your fighters — the route treats base Pals, mounts and your combat five as three different rosters.