Sluggish Blue Bolt
Tossing an Snock into the bath for a shock spa is considered a traditional health practice. That is to say, the results may be rather shocking.
Tossing an Snock into the bath for a shock spa is considered a traditional health practice. That is to say, the results may be rather shocking.
Snock takes extra damage from Ground attacks. Bring a Pal of that element to fight it, and avoid sending Snock against one. In return, it hits Water Pals for extra damage.
Suitable for automated base production and route objectives.
While in party, the player's attacks inflict Electrify 2~6. (Does not stack)
Recommended progression: Lv1 Shockwave · Lv7 Lightning Streak · Lv15 TriSpark
Quickly discharges electricity, shocking those around it.
Snock can be ridden, with a ride sprint speed of 945. Compare that against your current mount before switching — the number is the same scale across every rideable Pal.
Snock leans melee — melee 100 against shot 70. Pair it with the opposite profile so your team covers both ranges.
Snock has a capture rate of 1. Weakening it before throwing still improves the odds, but it does not resist capture the way rarer Pals do.
Snock has a food amount of 300. Keep the Feed Box stocked before assigning it to a base — a hungry Pal stops working and loses sanity.
Its strongest work suitability is Generating Electricity at level 4. Assign it there rather than leaving placement to the game, which spreads Pals across jobs they are worse at.
No innate passive is recorded for this Pal.
Material obtainable from Electric Pals. It stores electricity, but requires caution when used.
Bodily fluids taken from a Water Pal. Their high viscosity makes them a handy material.
precise spawn points
Open the interactive map in isolated Pal mode. All unrelated markers are hidden automatically.
Move directly from this field profile to its habitat, comparison tools and the route that gives it context.
Parent pairs whose egg hatches into Snock under the current 1.0 breeding rules. Open the full calculator to plan passives, IVs and the shortest path.
Snock has 33 precise habitat points indexed on the interactive map, including Sunreach Skies. Open the habitat map from this profile to hide unrelated markers.
Snock is a Electric Pal in game version 1.100.427. Its primary element controls the visual accent used across this field profile.
Snock has the following work suitability: Generating Electricity level 4. Higher levels indicate stronger base performance for that assignment.
Charging Shell: While in party, the player's attacks inflict Electrify 2~6. (Does not stack)
Snock's recorded Active Skills include Shockwave at level 1, Lightning Streak at level 7, TriSpark at level 15, Lightning Strike at level 22. The full skill rail above shows every indexed skill with its power, cooldown and range.
Snock's possible drops include Electric Organ, Aquatic Pal Fluids. Quantities and recorded drop rates are listed in the Possible Drops section above.