Blue Lightning Steed
Like Univolt, it was once believed to be connected to the Thunder God. As faith in Univolt waned, Azurmane was deemed the God's true envoy. Even so, time reduced both to the same lowly status of ordinary workhorses.
Like Univolt, it was once believed to be connected to the Thunder God. As faith in Univolt waned, Azurmane was deemed the God's true envoy. Even so, time reduced both to the same lowly status of ordinary workhorses.
Azurmane takes extra damage from Ground attacks. Bring a Pal of that element to fight it, and avoid sending Azurmane against one. In return, it hits Water Pals for extra damage.
Suitable for automated base production and route objectives.
Can be ridden. Grants Air Dash, to move at even higher speeds.
Recommended progression: Lv1 Spark Blast · Lv7 Shockwave · Lv15 Lightning Streak
Releases lightning orbs in a fan shape, spreading as they travel.
Azurmane can be ridden, with a ride sprint speed of 1260. Compare that against your current mount before switching — the number is the same scale across every rideable Pal.
Azurmane leans ranged — shot 120 against melee 100. Pair it with the opposite profile so your team covers both ranges.
Azurmane has a capture rate of 1. Weakening it before throwing still improves the odds, but it does not resist capture the way rarer Pals do.
Azurmane has a food amount of 550. Keep the Feed Box stocked before assigning it to a base — a hungry Pal stops working and loses sanity.
Its strongest work suitability is Generating Electricity at level 5. Assign it there rather than leaving placement to the game, which spreads Pals across jobs they are worse at.
No innate passive is recorded for this Pal.
Material obtainable from Electric Pals. It stores electricity, but requires caution when used.
A gem formed as World Tree energy accumulates within a Pal’s body. When processed, it becomes an item that releases the hidden power of Electric Pals.
Fragments of structures and tools from an ancient civilization. Completely decayed, with no energy remaining.
Fragments of structures and tools from an ancient civilization. In decent condition, but almost no energy remains.
Fragments of structures and tools from an ancient civilization. In good condition, and you can feel the energy flowing.
Fragments of structures and tools from an ancient civilization. In very good condition, light is leaking from within.
Fragments of structures and tools from an ancient civilization. In very good condition, light is leaking from within. It is overflowing with energy and emitting a glow.
precise spawn points
Open the interactive map in isolated Pal mode. All unrelated markers are hidden automatically.
Move directly from this field profile to its habitat, comparison tools and the route that gives it context.
Parent pairs whose egg hatches into Azurmane under the current 1.0 breeding rules. Open the full calculator to plan passives, IVs and the shortest path.
Azurmane has 134 precise habitat points indexed on the interactive map. Open the habitat map from this profile to hide unrelated markers.
Azurmane is a Electric Pal in game version 1.100.427. Its primary element controls the visual accent used across this field profile.
Azurmane has the following work suitability: Generating Electricity level 5. Higher levels indicate stronger base performance for that assignment.
Plasma Dash: Can be ridden. Grants Air Dash, to move at even higher speeds.
Azurmane's recorded Active Skills include Spark Blast at level 1, Shockwave at level 7, Lightning Streak at level 15, TriSpark at level 22. The full skill rail above shows every indexed skill with its power, cooldown and range.
Azurmane's possible drops include Electric Organ, Electric Radiant Gem, Decayed Ancient Relic, Dormant Ancient Relic, Gorgeous Ancient Relic, Glowing Ancient Relic. Quantities and recorded drop rates are listed in the Possible Drops section above.