Buzzy Bundle
With so little to eat at high altitudes, it will occasionally even feast on its enemies' brains. It is thought that groups seeking a more dependable food source descended to lower skies, ultimately diverging into Beakon.
With so little to eat at high altitudes, it will occasionally even feast on its enemies' brains. It is thought that groups seeking a more dependable food source descended to lower skies, ultimately diverging into Beakon.
Dynamoff takes extra damage from Ground attacks. Bring a Pal of that element to fight it, and avoid sending Dynamoff against one. In return, it hits Water Pals for extra damage.
Suitable for automated base production and route objectives.
Suitable for automated base production and route objectives.
Suitable for automated base production and route objectives.
Can be ridden as a flying mount. While at a base, shortens the time it takes to incubate eggs by 20~40%. (Does not stack)
Recommended progression: Lv1 Spark Blast · Lv7 Shockwave · Lv15 Electric Ball
Releases lightning orbs in a fan shape, spreading as they travel.
Dynamoff can be ridden, with a ride sprint speed of 1000. Compare that against your current mount before switching — the number is the same scale across every rideable Pal.
Dynamoff leans melee — melee 100 against shot 85. Pair it with the opposite profile so your team covers both ranges.
Dynamoff has a capture rate of 1. Weakening it before throwing still improves the odds, but it does not resist capture the way rarer Pals do.
Dynamoff has a food amount of 450. Keep the Feed Box stocked before assigning it to a base — a hungry Pal stops working and loses sanity.
Its strongest work suitability is Generating Electricity at level 6. Assign it there rather than leaving placement to the game, which spreads Pals across jobs they are worse at.
No innate passive is recorded for this Pal.
Material obtainable from Electric Pals. It stores electricity, but requires caution when used.
precise spawn points
Open the interactive map in isolated Pal mode. All unrelated markers are hidden automatically.
Move directly from this field profile to its habitat, comparison tools and the route that gives it context.
Parent pairs whose egg hatches into Dynamoff under the current 1.0 breeding rules. Open the full calculator to plan passives, IVs and the shortest path.
Dynamoff has 26 precise habitat points indexed on the interactive map, including Sunreach Skies. Open the habitat map from this profile to hide unrelated markers.
Dynamoff is a Electric Pal in game version 1.100.427. Its primary element controls the visual accent used across this field profile.
Dynamoff has the following work suitability: Generating Electricity level 6, Gathering level 3, Transporting level 3. Higher levels indicate stronger base performance for that assignment.
Electro-Massage Incubation: Can be ridden as a flying mount. While at a base, shortens the time it takes to incubate eggs by 20~40%. (Does not stack)
Dynamoff's recorded Active Skills include Spark Blast at level 1, Shockwave at level 7, Electric Ball at level 15, Air Blade at level 22. The full skill rail above shows every indexed skill with its power, cooldown and range.
Dynamoff's possible drops include Electric Organ. Quantities and recorded drop rates are listed in the Possible Drops section above.