Eclipsed Siren
Without existing, she quietly gazed upon the world. One day, she was seized with a longing to be seen. With unbridled lust for vengeance against reality, thus was born the Eclipsed Siren.
Without existing, she quietly gazed upon the world. One day, she was seized with a longing to be seen. With unbridled lust for vengeance against reality, thus was born the Eclipsed Siren.
Bellanoir takes extra damage from Dragon attacks. Bring a Pal of that element to fight it, and avoid sending Bellanoir against one. In return, it hits Neutral Pals for extra damage.
Suitable for automated base production and route objectives.
Suitable for automated base production and route objectives.
Suitable for automated base production and route objectives.
When activated, attacks targeted enemy with Nightmare Ray. When this Pal uses Nightmare Ray, it has a x1.1~2.5 damage multiplier.
Recommended progression: Lv1 Dark Cannon · Lv7 Umbral Surge · Lv15 Dark Arrow
Hurls an energy ball imbued with dark energy at an enemy.
Bellanoir can be ridden, with a ride sprint speed of 800. Compare that against your current mount before switching — the number is the same scale across every rideable Pal.
Bellanoir leans ranged — shot 150 against melee 100. Pair it with the opposite profile so your team covers both ranges.
Bellanoir has a capture rate of 1. Weakening it before throwing still improves the odds, but it does not resist capture the way rarer Pals do.
Bellanoir has a food amount of 530. Keep the Feed Box stocked before assigning it to a base — a hungry Pal stops working and loses sanity.
Its strongest work suitability is Handiwork at level 5. Assign it there rather than leaving placement to the game, which spreads Pals across jobs they are worse at.
No innate passive is recorded for this Pal.
Dropped by some powerful Dark Pals. Used as a material for crafting powerful accessories and other items.
no habitat recorded
Getting there is a run of its own — the full walkthrough lives in the location guide.
Move directly from this field profile to its habitat, comparison tools and the route that gives it context.
Watch this Pal in motion without leaving the field profile.
Open official playlist ↗Parent pairs whose egg hatches into Bellanoir under the current 1.0 breeding rules. Open the full calculator to plan passives, IVs and the shortest path.
No habitat is recorded for Bellanoir in the current 1.100.427 dataset. This profile stays linked to the interactive map and will reflect future verified location data.
Bellanoir is a Dark Pal in game version 1.100.427. Its primary element controls the visual accent used across this field profile.
Bellanoir has the following work suitability: Handiwork level 5, Medicine Production level 5, Transporting level 4. Higher levels indicate stronger base performance for that assignment.
Nightmare Iris: When activated, attacks targeted enemy with Nightmare Ray. When this Pal uses Nightmare Ray, it has a x1.1~2.5 damage multiplier.
Bellanoir's recorded Active Skills include Dark Cannon at level 1, Umbral Surge at level 7, Dark Arrow at level 15, Spirit Flame at level 22. The full skill rail above shows every indexed skill with its power, cooldown and range.
Bellanoir's possible drops include Dark Fragment. Quantities and recorded drop rates are listed in the Possible Drops section above.